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Mobile apps Comparison

Apple Ads, Google or Meta: where to spend your app’s first £1,000

Apple Ads, Google App campaigns or Meta? How to choose the best ad platform for app installs, and spend a first £1,000 without starving every algorithm.

Short answer

Put your first £1,000 on one platform, not three. Choose Apple Ads if people search the App Store for what your app does and many of your users have iPhones, Google App campaigns if your audience is mostly on Android, and Meta if your app sells itself in a short video to people who are not searching yet. Before you spend, make sure your store page converts, you have a few reviews and installs are tracked.

If you have £1,000 (about $1,320) to promote a new app, the best ad platform for app installs is the one that matches two things: how people find apps like yours, and which phone they carry. Apple Ads reaches people searching the App Store. Google App campaigns spread your app across Google’s properties, on Android and iOS. Meta puts it in front of people scrolling Facebook and Instagram who were not looking for an app at all.

My advice for a small team is to pick one, not three. Each platform’s automated bidding needs a certain number of installs a week before it knows whom to target, and £1,000 split three ways feeds none of them. Below: the three compared as of October 2026, what £1,000 is worth to each, and the tracking to set up first. Ads are only one part of a launch: my guide to launching a mobile app covers the rest.

Apple Ads, Google App campaigns and Meta side by side

Apple AdsGoogle App campaignsMeta (Facebook, Instagram)
Where the ads appearApp Store: search results, Search tab, Today tab, other apps’ product pagesGoogle Search, Google Play (Android only), YouTube, Discover, sites and apps in Google’s Display NetworkFacebook and Instagram feeds, Stories and Reels
Phones reachediPhone and iPad onlyAndroid or iOS, one campaign per platformAndroid and iOS
The person’s state of mindSearching or browsing for an appSearching, watching or readingScrolling, not looking for an app
What you decideKeywords, bid per tap, budgetText, images, videos, target cost, budgetAudience (or Meta’s automation), creative, budget
Measuring iPhone installsApple’s own attributionFirebase and SKAdNetworkSKAdNetwork or Meta’s Aggregated Event Measurement
Best forApps people search for by needAndroid-heavy audiences, cheap installsVisual apps that sell in a short video

Apple Ads: people already searching, on iPhone only

Apple Search Ads was renamed Apple Ads in April 2025, because its ads now run beyond search results. The strength is intent. Someone who types “invoice app” or “meal planner” into the App Store wants that app now, and Apple says almost 65% of App Store downloads happen directly after a search.

For a small budget, Apple Ads has a second advantage: with manual bids (Manage Bids), you set the most you pay per tap, by ad group or by keyword, and Apple publishes no volume threshold. For its automated strategy, Maximize Conversions, Apple’s guidance is a daily budget that allows at least five conversions a day. Apple Ads Basic, billed per install on a monthly budget, needs no management but teaches you little about which searches bring your users.

Apple Ads only reaches iPhone and iPad users. In the UK, that is a large share: iOS accounted for about 51% of mobile web traffic in summer 2026, according to Statcounter. Search volume is the other ceiling: if hardly anyone searches for what your app does, there is little to buy. My Apple Ads tutorial walks through a first campaign, keyword by keyword.

Google App campaigns: the widest reach, the least control

A Google App campaign promotes one app on one platform, Android or iOS, across Google Search, YouTube, Discover, the Display Network and, for Android, Google Play. You supply headlines, descriptions, images and videos; Google assembles the ads and decides where they run and to whom. My view of Google Ads is that it is not that tricky, but it rewards research on your users and what they search for; here, that research goes into your assets and your target cost per install.

The catch is volume. Google’s best practices for App campaigns ask for a daily budget of at least 50 times your target cost per install when you optimise for install volume. Put the other way round, your daily budget should buy about 50 installs at your target cost. If an install in your category costs more than a fiftieth of that budget, the campaign learns from fewer installs than Google’s guidance assumes.

Its advantage is Android: of the three, it is the only platform with ads inside Google Play. My guide to Google App campaigns details the assets, the bidding and the tracking.

Meta: discovery, driven by your creative

Meta’s app promotion campaigns, which Meta calls Advantage+ app campaigns in their automated version, show your app to people scrolling Facebook and Instagram. Nobody is searching there, so the creative does all the work: typically a short video in which the app solves a problem in the first seconds. It is the right channel for an app people do not know they want yet.

In my view, Instagram and Facebook ads are good for awareness and for conversion, but you burn cash on A/B testing before you find what works. The two mistakes I warn founders about are skipping the research (the words and problems of your future users) and skipping the tests; my article on Facebook ads mistakes covers both.

Delivery stays in a learning phase until an ad set gets about 50 optimisation events in 7 days, according to Meta’s help centre; below that, Ads Manager shows the ad set as “Learning limited”. Since 1 July 2026, Meta has also added a location fee on top of the ad spend: 2% for ads shown in the UK, as reported by Reuters.

iPhone results are the weak spot. Since iOS 14.5 (26 April 2021), Apple’s App Tracking Transparency makes apps ask permission before tracking people across other companies’ apps and websites, and many people say no. Meta then measures iPhone installs through Apple’s SKAdNetwork or its own Aggregated Event Measurement, chosen per campaign, and the results arrive later, grouped and with less detail. For Google and Meta compared beyond apps, see my article on Google Ads vs Facebook Ads.

TikTok and LinkedIn: not for the first £1,000

TikTok has an app promotion objective too. My view is that people on TikTok are not really buyers, so the platform works better for brand awareness than for installs that pay back. Its minimums, which TikTok quotes in dollars, also weigh on a small budget: more than $20 (about £15) a day per ad group, and more than $50 (about £38) a day if you set a campaign budget. A free game or entertainment app may justify a test later; a paid utility rarely will.

LinkedIn Ads, in my view, burn through cash fast, though the deals can be bigger when you do it right. They suit a business app sold on subscription, sending people to a sign-up page, and only once you know what a customer is worth.

The best ad platform for app installs on a £1,000 budget

Apple and Google both count a month as 30.4 days of average daily budget, so £1,000 a month means about £33 (about $44) a day. Here is what that allows on each platform, and what is left if you split the money three ways:

Platform and settingWhat the platform asks forOne platform: £33 a dayThree platforms: £11 a day each
Apple Ads, manual bidsNo published volume thresholdWorks; the limit is search volumeWorks, but few taps to learn from
Apple Ads, automated bidsAt least 5 conversions a dayTarget up to about £6.60 ($8.70) per installAbout £2.20
Google App campaign, install volumeDaily budget of 50 times the target cost per installTarget up to about 66p (87 cents) per installAbout 22p
Meta, app installsAbout 50 installs per ad set in 7 daysOne ad set, installs up to about £4.60 ($6.10)About £1.50

The table explains why splitting is the classic way to waste a first budget, and why Apple Ads with manual bids is the most forgiving start when your app is searched for and your users carry iPhones. To choose, answer three questions:

  1. Do people search for what your app does? When you add keywords in Apple Ads Advanced, Apple shows a search popularity score from 1 to 5 for each one; scores of 1 across the board mean little demand.
  2. Which phone do your users carry? Look at the devices in your website analytics or on your waiting list rather than at national averages.
  3. Can the app show its value in a ten-second video? If it can, and nobody searches for it, Meta is the better bet.

The tracking to set up before the first pound

Without tracking, you will know what you spent but not what it bought. For a test on one platform, its own tools are enough:

  • Apple Ads reports taps and installs; to link installs to sign-ups, your developer adds Apple’s AdServices framework.
  • Google imports installs and in-app events from Firebase (Google Analytics for Firebase) or, for Android, from Google Play.
  • Meta needs its SDK in the app, or an attribution partner, to count installs and in-app events.

On iPhone, ad networks also rely on Apple’s SKAdNetwork and the newer AdAttributionKit (iOS 17.4 and later), which report installs without identifying anyone; your developer chooses which in-app events their conversion values describe.

An attribution partner, also called a mobile measurement partner, such as AppsFlyer or Adjust, becomes worth it when you run two networks or more and need one count that does not credit the same install twice. At the time of writing (October 2026), AppsFlyer’s pricing page, in dollars only, lists a free plan, Zero, which AppsFlyer says does not suit apps running paid campaigns, and a pay-as-you-go plan, Growth: 12,000 free conversions in the first year, then $0.07 (about 5p) per conversion.

If people in the UK or the EU use your app, sharing their data with ad platforms also needs their consent first, under the platforms’ own policies and data protection law. This is general information, not legal advice.

When to keep your £1,000 in the bank

Ads multiply what your store page already does, good or bad. I would wait if:

  • the listing is unfinished: title, subtitle, keywords and screenshots come first, as my guide to app store optimisation explains, and Apple Ads also reads that metadata to match searches;
  • the app has no ratings yet: people compare stars before installing, and my article on getting more app reviews shows how to ask within the stores’ rules;
  • nothing is tracked: you would be judging on taps and impressions;
  • the app crashes or loses people on the first screen: you would be paying to fill a leaking bucket;
  • losing the £1,000 would hurt: a first campaign is a test, and nothing guarantees it pays back.

A first-month plan for your £1,000

A reasoned starting point, not a promise:

  1. Before spending (cost: £0): finish the listing, set up the review prompt and the tracking, and check which phones your audience uses.
  2. Pick one platform with the three questions above, and one country.
  3. Weeks 1 and 2 (about £500, or $660): launch a simple set-up. On Apple Ads, use the structure Apple recommends: brand, category and competitor campaigns with exact match keywords, plus a discovery campaign. On Google, one App campaign optimised for installs, with every asset slot filled. On Meta, one campaign with one ad set and three or four creatives. Then leave it alone while the system settles.
  4. Weeks 3 and 4 (about £500): move the money towards the keywords, assets or creatives with the lowest cost per install, in steps (Google advises changing a budget or a target by 20% at most at a time). On Meta, run one A/B test for at least 7 days.
  5. At the end of the month: judge on the cost per install, then on the cost per sign-up or paying user, not on taps or impressions.

If the numbers work, raise the budget on the same platform before you open a second one, and add an attribution partner when you do. It is my rule for any marketing channel: build on what already works instead of chasing the next shiny platform.

Frequently asked questions

Can Apple Ads promote an Android app?

No. Apple Ads only runs in the App Store, on iPhone and iPad. Android users are reached through Google App campaigns, which include Google Play, or through Meta and TikTok, which promote apps on both systems.

Can I advertise an app before it is released?

Yes, in two cases. Google’s pre-registration campaigns collect sign-ups on Google Play for an Android app released within 90 days of opening pre-registration, and Apple Ads can promote an app on pre-order, with manual bids. Otherwise, wait until the app is live and has a few reviews.

Is there a minimum budget for app install ads?

Meta’s pricing page says there is no minimum budget, only recommended amounts, and Ads Manager warns you when a budget is too low; TikTok sets fixed minimums per ad group and per campaign. In practice, the minimum that matters is the volume each system needs to learn, which depends on what an install costs you.

How long should a first app ad test run before I judge it?

At least two weeks, ideally the whole month. Apple asks for at least two weeks before judging its Maximize Conversions bidding, and Google allows 7 to 14 days for an App campaign to settle. Results from the first few days mostly measure the learning phase.
About the author

Joana MehouWeb designer, SEO and cold emailing specialist

Joana Mehou has been building websites since the age of eleven and founded MLK Web Studio in 2021, between London and Paris: websites, SEO, cold emailing and automation for small businesses in the UK and France, with honest advice, including when you do not need to hire anyone.

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